DOTA 2 WIKI

ALCHEMIST
 Is a melee strength hero whose alchemical prowess makes him a strange but versatile fighter.

Abilities

Acid Spray

Acid Spray icon.png
Ability
Target Area

Affects
Enemies

Damage
Physical

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.


Cast Animation0.2+0.7

Cast Range900

Radius400/475/550/625

Damage per Second15/20/25/30

Armor Reduction4/5/6/7
Duration16
 22
 130/140/150/160


Modifiers

 Acid Spray: Undispellable.

Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.


Notes:

  • The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds. The damage is independent from the aura.

  • Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 16 instances.


  • When leveling up the ability while a cast is already active, the armor reduction value on already affected units does not update to the new value.
    • However, if an enemy receives the debuff after leveling it up, that enemy receives the new armor reduction value.
    • The damage value does not update and is always based on the level the ability was cast on.

Unstable Concoction

Unstable Concoction icon.png
Ability
No Target

Affects
Self

Damage
Physical



Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cast Animation0+0
Concoction Radius200
Maximum Brew Time5
Maximum Throw Time5.5
Minimum Damage0 ( 400)
Maximum Damage160/240/320/400 ( 560/640/720/800)
Maximum Stun Duration1.75/2.5/3.25/4
 22/20/18/16 ( 14/12/10/8)
 120
 Does not affect self when blowing up while spell immune, but still applies the area effect.
 Blocked by enemies but not blocked by self when blowing up on self.
Modifiers
 Unstable Concoction: Undispellable.
 Stunned: Dispellable with strong dispels.
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.

Notes:
  • Interrupts Alchemist's channeling spells upon cast.
  • A timer above Alchemist's head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
  • The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
  • The sound can be heard by enemies only when the spell was cast within their vision range.
  • The damage starts at 0 ( 400) and increases by 3.2/4.8/6.4/8 for each 0.1 seconds brewed, reaching the full damage in 5 seconds.
  • The stun starts at 0.3 and increases by 0.029/0.044/0.059/0.074 for each 0.1 seconds brewed, reaching 1.75/2.5/3.25/4 in 5 seconds.
  • The concoction first applies the damage, then the debuff.
  • Unstable Concoction always affects a 200 area around where it explodes, including when it explodes on Alchemist.
  • When Alchemist dies while brewing, it instantly blows up, hitting units around Alchemist based on how long it was brewed.

Unstable Concoction Throw

Unstable Concoction Throw icon.png
Ability
Target Unit

Affects
Enemy Heroes

Damage
Physical


Throw it before it blows up!


Cast Animation0.2+0.5
Cast Range775
 0
 Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
 Blocked upon impact by everyone within the radius.
Modifiers
 Stunned: Dispellable with strong dispels.

Notes:
  • The targeting reticule must be centered over an enemy unit.
  • The concoction travels at a speed of 900.
  • Once thrown, Unstable Concoction stops brewing.
  • Can only be thrown at heroes or illusions. The area damage does not hit creeps.
  • Cannot be cast on, but can stun and damage creep-heroes within the radius.
  • When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.

Greevil's Greed

Greevil's Greed icon.png
Ability
Passive

Affects
Self

Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 30 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield 3 times their normal gold.


Base Gold Bonus4
Extra Gold Bonus per Stack4
Gold Bonus Cap16/20/24/28
Stack Duration30
Bounty Rune Multiplier3
Modifiers

 Goblins Greed: Undispellable.
While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.


Notes:
  • All stacks work fully independently from each other. They last 30 seconds each and do not refresh each other.
  • Alchemist himself has to last hit to gain a stack, making last hits with other owned units does not add to his current stack.
  • The status buff icon shows how much extra gold Alchemist gains on his next last hit.
  • A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
  • The minimum amount of last hits needed to reach the gold bonus cap is 3/4/5/6 (within the 30-second stack duration).
  • Gold earned through Greevil's Greed is unreliable.
  • The Bounty Rune minimap icon.png Bounty Rune multiplier only affects the amount of gold Alchemist gains. Allies still gain the default value.


Chemical Rage

Chemical Rage icon.png


Ability
No Target

Affects
Self

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration.


Cast Animation0+0
Transformation Time0.35
Base Attack Time1.3/1.15/1 ( 1.1/0.95/0.8)
Health Regen Bonus40/55/70 ( 70/85/100)
Mana Regen Bonus3/7.5/12
Move Speed Bonus40/50/60
Rage Duration25
 55
 50/100/150
 Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades.
 Illusions created during Chemical Rage get a new Chemical Rage buff which lasts its full duration, regardless of how much was left on Alchemist himself.
Modifiers
 Chemical Rage Transform: Undispellable.
 Chemical Rage: Undispellable.
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.

Notes:
  • Regenerates a total of 1000/1375/1750 ( 1750/2125/2500) health and 75/187.5/300 mana (25/87.5/150 when factoring in the mana cost).


SOURCE: DOTA 2 WIKI

























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