DOTA 2 WIKI
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ALCHEMIST |
Abilities
Acid Spray

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cast Animation: 0.2+0.7
Cast Range: 900
Radius: 400/475/550/625
Damage per Second: 15/20/25/30
Armor Reduction: 4/5/6/7
Duration: 16
Modifiers
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.
Notes:
- The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds. The damage is independent from the aura.
- Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 16 instances.
- Can deal up to 240/320/400/480 damage to a single unit (before reductions).
- When leveling up the ability while a cast is already active, the armor reduction value on already affected units does not update to the new value.
- However, if an enemy receives the debuff after leveling it up, that enemy receives the new armor reduction value.
- The damage value does not update and is always based on the level the ability was cast on.
Unstable Concoction

Ability
No Target
No Target
Affects
Self
Self
Damage
Physical
Physical
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cast Animation: 0+0
Concoction Radius: 200
Maximum Brew Time: 5
Maximum Throw Time: 5.5
Maximum Stun Duration: 1.75/2.5/3.25/4
Modifiers
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.
Notes:
- Interrupts Alchemist's channeling spells upon cast.
- A timer above Alchemist's head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
- The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
- The sound can be heard by enemies only when the spell was cast within their vision range.
- The damage starts at 0 (
400) and increases by 3.2/4.8/6.4/8 for each 0.1 seconds brewed, reaching the full damage in 5 seconds.
- The stun starts at 0.3 and increases by 0.029/0.044/0.059/0.074 for each 0.1 seconds brewed, reaching 1.75/2.5/3.25/4 in 5 seconds.
- The concoction first applies the damage, then the debuff.
- Unstable Concoction always affects a 200 area around where it explodes, including when it explodes on Alchemist.
- When Alchemist dies while brewing, it instantly blows up, hitting units around Alchemist based on how long it was brewed.
Unstable Concoction Throw

Ability
Target Unit
Target Unit
Affects
Enemy Heroes
Enemy Heroes
Damage
Physical
Physical
Throw it before it blows up!
Cast Animation: 0.2+0.5
Cast Range: 775

Modifiers
Notes:
- Replaces Unstable Concoction until the concoction is thrown or blows up.
- The targeting reticule must be centered over an enemy unit.
- The concoction travels at a speed of 900.
- Once thrown, Unstable Concoction stops brewing.
- Cannot be cast on, but can stun and damage creep-heroes within the radius.
- When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.
Greevil's Greed
Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 30 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield 3 times their normal gold.
Notes:
- Greevil's Greed triggers on every last hit Alchemist makes, excluding last hits on allies, buildings, illusionsand Tempest Doubles.
- All stacks work fully independently from each other. They last 30 seconds each and do not refresh each other.
- Alchemist himself has to last hit to gain a stack, making last hits with other owned units does not add to his current stack.
- The status buff icon shows how much extra gold Alchemist gains on his next last hit.
- A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
- The minimum amount of last hits needed to reach the gold bonus cap is 3/4/5/6 (within the 30-second stack duration).
- Gold earned through Greevil's Greed is unreliable.
- The Bounty Rune multiplier only affects the amount of gold Alchemist gains. Allies still gain the default value.
Chemical Rage
Affects
Self
Self
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration.
Cast Animation: 0+0
Transformation Time: 0.35
Mana Regen Bonus: 3/7.5/12
Move Speed Bonus: 40/50/60
Rage Duration: 25

Modifiers
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.
Notes:
- Disjoints projectiles upon cast.
- Increases Alchemist's total movement speed to 330/340/350, health regen to 41.5/56.5/71.5 (
71.5/86.5/101.5), and mana regen to 3.9/8.4/12.9.
- Regenerates a total of 1000/1375/1750 (
1750/2125/2500) health and 75/187.5/300 mana (25/87.5/150 when factoring in the mana cost).
- Chemical Rage is fully canceled on death. Click for more details
SOURCE: DOTA 2 WIKI
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