5 Mobile Game Design Tips For Indie Developers To Keep In Mind

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With the unprecedented rise of mobile gaming and its ease of production and distribution, more and more independent developers are looking to enter the fray. However, because of their haste to take a bite out of the money cake, some developers spend significantly less time in the actual design process.

Nevertheless, if you’re an aspiring game developer hoping to make a mark in the industry, do yourself a favor and keep these five things in mind. It will save you the trouble of continuously backtracking to the drawing room.

1.    Keep The Interface Clean

Not everyone owns an iPad or other big-screen tablets. So the complicated menus and icons that populate every corner of the screen, which look organized in larger devices, may not be as pretty on a smartphone. This is a common problem in strategy games (although to be fair, strategy games do require a lot of navigation). Having too many “buttons” onscreen may cause accidental presses, too, which could mean the difference between victory and a frustrating Game Over screen.
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Always strive to make the interface as neat and simple as possible. You can position a permanently visible menu bar on one side of the screen, while everything else can be drop-down menus that can be hidden when not needed. It may also cause the game to load slower if there are a lot of features onscreen. The best mobile games are those that know how to work around a smartphone screen’s limits. Simpler games like endless runners and platformers don’t have to deal with this dilemma. But RPGs, strategy games, and text-heavy games do. Let's play and enjoy by reloading your mobile number....

2.    Spend Less Time On Texts

Unless you’re developing an RPG like Monster Mountain, avoid having too much text in the game, especially those that can’t be skipped by players. And also make the texts easy to read by avoiding tiny and too stylish fonts. A lot of people play games on-the-go, usually when going to and from work (or school). The last thing they would want is spending the entire ride reading paragraphs after paragraphs of text, especially if they require a lot of squinting.

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Mobile games have the luxury of getting away with a lack of any real plot or story, which is something console or PC games usually get blasted for. Instead of coming up with a griping story to keep players hooked, focus more on building an addicting gameplay. Again, this doesn’t apply if you want to create an RPG. If that’s the case, then it’s imperative that you do the opposite: focus more on world-building, character dialog and a cohesive story. Speaking of addicting gameplay…

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